
“Tomorrow and Tomorrow and Tomorrow” by Gabrielle Zevin follows two game designers- Samson Masur and Sadie Green, and their relationship over decades, through tragedy and success. After publication, the novel became a best-seller on multiple lists, including The New York Times. According to Deadline, Paramount Pictures bought the film rights for 2 million dollars.
In 2022, the novel earned the “Best Fiction” Goodreads Choice Award, an award decided upon by Goodreads voters. Also in the category were Jodi Picault’s “Wish You Were Here,” which won second place, and Fredrik Backman’s “The Winners.” Nominees for each category are determined based on user activity from the year through ratings, reviews, and users adding the books to the shelves. Each round begins with twenty books in each category, and the list narrows down by user votes.
Zevin previously authored “The Storied Life of A.J. Fikry”, about a widowed bookstore owner who learns a valuable lesson about the power of reading. According to notes in the hardcover edition, Zevin’s original kernel of an idea that led to the novel surrounded a book about game designers, each chapter focusing on a different game. The other notes outline Zevin’s idea process, with various plot ideas for the story and characters involved.
In an interview with TheNerdDaily, Zevin stated that a long search for a childhood favorite video game sparked the idea of a book about video games. The process led to her thinking about how gaming had impacted her development, and she wanted to explore how people in her gaming generation might have come of age through gaming.
One of the more intriguing aspects of the book is how Zevin uses game references to ground the reader in the period. As the book spans decades and often jumps between them, the references to famous games like Harvest Moon or Super Mario remind the reader of the general year and the culture and game-making abilities of that period.
However, one doesn’t have to be an expert gamer or even have much knowledge on the subject to enjoy the book. The book explains most of the game mechanics that Sam and Sadie work on and includes grounding pop culture references besides games. The main focus in the book gears towards Sam and Sadie rather than the games they create and the games that anyone can picture.
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